Cool Math Games Abandoned Cheats

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  1. Cool Math Games Cheat Codes

Play free Cool Math Games online - Cool Math Games brings you many puzzle and maths games, we also share a lot of other new and interesting games. Notice the turquoise cube on the Rubik’s Cube has a mark on it. That’s your starting point. Head right and take a gear from the wall. Remove the engraved brick from the right wall and then look behind it. There’s a big flower and another symbol. Go through the.

Cool math games abandoned cheats 4

Cool Math Games Cheat Codes

Abandoned 2 Text Walkthrough by Melting-Mindz:
• Start by reading the intro information – After the last paranormal investigation you told yourself you wouldn’t go on another one. That was over 2 years ago……… Deciding to take on Black Ridge Manor alone might not be the greatest idea but facing your fears is said to be the best way to conquer them…….
After gathering the courage to enter the Manor grounds you turn around to find that some sort of energy will not let you leave…… This seems all too familiar, you must find a way to rid this negative energy from the Manor…….
• You start at the gate that has an energy field around it. Click down to turn around.
• You are now facing the Manor, notice some loose dirt on the left of the walkway. Move forward closer to the front door. Notice a small wooden peg above the door to the right, take this for later. Now pick up the shovel to the right of the door and head back to the loose dirt. You will find a key for the front door.
• Once you unlock the door and enter the Manor turn left. Take a look at the windows, most of them are broken, click on the ones that are not and you will break one to reveal another small peg.
• Head right and then go up. Next to the door is some loose wallpaper, slide it aside and collect another wooden peg. Head up through the doorway, take the chisel and notice some dirt on the wall covering something.
• Move down and then back down to exit the room and then turn right and then right again. Notice the small holes on the side of the table, insert the 3 pegs into the holes. The box will lift to reveal bolt cutters, take them and then turn left to leave this room.
• Move up one room, take the sponge on the machine and then head up again.
• The door is locked leading forward, turn right. There is a hole in the floor, move forward which will make you fall down into the basement.
• Once in the basement, you will find an old ladder chained to the wall. Use the bolt cutters on the chains and take the ladder. Move forward and you will end up at the front of the Manor.
• Head forward back into the Manor, head forward again and then once more. You will be in the room with the dirt on the wall. Use the sponge to remove the dirt and you will reveal (Alice 646) Remember this for later.
• Move down, down, right, up, up, right. You will be back in the room that you just fell through. Use the ladder on the hole in the floor and then move forward.
• In this room there are 5 green tiles that can be removed with the chisel. Equip the chisel and remove the tiles to reveal a Green fish pointing right, a blue fish pointing down, a red fish pointing left, a yellow fish pointing up and 1 tile will have a key. The fish are a clue combined with the order of the colors on the ceiling Green, Blue, Red then Yellow and the right, down, left, up of the fish for the area we are about to enter so remember this for later.
• Move down, left, down, down, down and you will come to a locked door. Use the key to unlock this door. Move down through the door and take a look at the desk, click on the drawer that has a lock, use the clues from earlier to unlock the drawer. Right, down, left, up from earlier and then click the slide on the side. This one is a bit tricky.
• Take the book from the drawer and open it up to the last page. You will find a key. Take this and then head up, up, up, left and you will be in a room with a control panel and a list of numbers on the left. Click on the list of numbers and look for the one that is out of place. 4213 will stand out as being odd. Use the key in the keyhole on the control panel. Then from the top, click the 4th switch from the left and then move down and click the 2nd switch, down one more and click the 1st switch and then on the final row click the 3rd switch. Turn right and the door will now be open.
• Head through the door, collect the matches on the floor. Also take the key that is stuck in the door.
• Turn right and click on the piano to take a closer look. Notice the keys have markings DEFGABC
in the book there are some writings, one page says CAGED, play these notes and you will receive a piece of a broken amulet.
• Move left, left and use the chisel on the panel on the wall. Take the piece of broken amulet.
• Head right then up. Click on the lock box and remember the clue from earlier, Alice 646, use the 646 as the combination for the box. You will receive another piece of the amulet.
• Now head, down, down, down, down, left, left, left and you will come to a locked door. Use the key to unlock the door.
• Head left through the doorway and use the matches to light the candles. Another piece of amulet will appear. Now set all 4 pieces of the amulet on the silver disk. The amulet will then be restored, take the amulet.
• Turn right, right, down, down, down and you will be at the front gate. Use the amulet on the gate, the energy will cease, now click on the gate to leave this place…
• Great job!!

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