This tutorial is intended for those who wish to add a new system in EmulationStation. For example if you are looking to create a system for favourite games across different platforms or a separate system for roms hacks.
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Retroarch Cheats for NESC. These modules will add cheats for all systems to RetroArch. Copy the system(s) you want the cheats for to usermods then install with Hakchi2. When installing the cheats to the NESC it will take longer for the red light to go out. Cheats by libretro Idea and this file by pcm Hakchi module system by madmonkey NES Mini.
If you are looking to create a favourites lists within a system, then you may wish to consider the child-friendly version of EmulationStation which has this feature.
Before you begin, it is recommended that you back up your image, at least making a copy of the /opt/retropie/configs
folder.
Step 1. Edit es_systems.cfg
Each system in EmulationStation is defined in the file es_systems.cfg
. The default version resides in the /etc/emulationstation
folder. It is recommended that you make a copy of this file into the /opt/retropie/configs/all/emulationstation
folder. The default version will be overwritten whenever you make updates to your RetroPie system so any manual changes such as a new system will be lost. Remember if you do make any updates to RetroPie then you should add any updates to /etc/emulationstation/es_systems.cfg
to the custom version in the /opt/retropie/configs/all/emulationstation
folder.
You can create a custom copy with the following command:
To appreciate how this process works, it is worth becoming familiar with the contents of the es_systems.cfg
file. Each system will have an entry like the example for NES below.
To add a new system to EmulationStation, you will need to create a new entry beginning with a <system>
tag and ending with a </system>
tag in /opt/retropie/configs/all/emulationstation/es_systems.cfg
. Before you make any changes, you should exit EmulationStation first by pressing F4 on a keyboard or using the Quit EmulationStation option in the start menu.
The simplest way of adding a new system in your custom es_systems.cfg
file is to open it in a text editor, copy an existing system and replace the contents of each tag.
<name>
This is the short name used by ES internally as well as the text used in the EmulationStation UI unless replaced by an image or logo in the theme. It is advised to choose something short and descriptive, e.g. favourites, hacks.
<fullname>
This is the long name used in menus. This tag is optional so it may be best to omit it unless you are not using a theme for the new section.
<path>
This is the folder where the roms in your new system will be located. This folder, e.g. /home/pi/RetroPie/roms/favorites
, may need to be created if it does not already exist. Multiple paths are not currently permitted.
<extension> and <command>
These define the list of extensions that EmulationStation will look for in the rom folder defined in <path>
and the shell command executed when a game is selected.
Roms can be launched using shell scripts or the runcommand script. Both methods are involved so it is your choice how you wish to proceed. The entries for these tags are covered below so check the steps required if you are unsure which is best for you.
<platform>
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This information is used for scraping. This tag is optional so it may be best to omit it. If you intend to use multiple emulators, for a favourites section for instance, then you can use existing gamelists to manually create a new gamelist. If you are creating a section for mods or hacks, then it's unlikely you'll be able scrape metadata.
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<theme>
This is the theme EmulationStation loads from the current theme set. You can use an existing theme, e.g. <theme>nes</theme>
, or you can create a new one. If you do the latter, then it may an idea to make it the same as the <name>
tag.
Here is an example entry for a section for rom hacks in a custom es_systems.cfg
file that will run on a number of emulators, Atari 2600, NES, Megadrive, and SNES.
Once you have completed your entry for the new system, then save your custom es_system.cfg
file and place your roms in the folder specified in the <path>
tag.
Tip If you are creating a favourites section where you have roms in two folders, then, to save space, you can use symbolic links. For example, if you wish to have Contra available in the NES system and a new Favorites section, then you can create a symbolic link with the command:
Contra will now appear in the favorites section and launch as normal once you've completed tutorial.
When you restart EmulationStation, the new system will be added together with your roms. (See below for troubleshooting)
Step 2. Create a Theme for the New System
If you are not using an existing theme for your system and have not created a theme for your new system, then once you have restarted EmulationStation, the new system will appear like this.
If your system appears as above, then a theme needs to be defined for the new system. It is recommended that you copy your current theme from /etc/emulationstation/themes
to the /opt/retropie/configs/all/emulationstation/themes
folder for the similar reasons why the es_systems.cfg
file was copied. It's a good idea to rename the copied folder, e.g. carbon-custom
, so that the default and customised themes can be differentiated in the EmulationStation UI.
In the hacks example above, EmulationStation looks for a theme in the hacks
folder of the current theme as defined in the <theme>
tag in your custom es_systems.cfg
file. The simplest way to do this is to copy an existing folder in the themes folder and rename it to hacks
. You can then add or replace images or logos to the art
folder and edit the theme.xml
file to incorporate them.
Here is the Hacks system using the Carbon theme where only a new vector logo has been added.
You can find more information on creating themes and images or logos at the following links:
Step 3.1. Launch roms with the Runcommand script
This is recommended for console games, especially those that use libretro emulators such as those for NES, SNES, Megadrive/Genesis.
For the <command>
tag in your custom es_systems.cfg
file, the simplest thing to do is change the line in an existing system, for example nes
, to the new one, e.g. hacks
, as below:
The <command>
tag tells the runcommand script to look for a emulators.cfg
file in the hacks
folder in /opt/retropie/configs
for launch commands. The hacks
folder does not exist by default so will need to be created as well as the emulators.cfg
file in that folder. The simplest way to do this is to copy an existing folder in /opt/retropie/configs/
and rename it.
For example, to launch the NES rom hack Mario Adventure, make a copy of the nes
folder in /opt/retropie/configs
and rename it hacks
. The folder will already include an emulators.cfg
file with appropriate commands to launch NES roms.
In your custom es_systems.cfg
file, the <extension>
tag should read:
Update your custom es_systems.cfg
file and restart EmulationStation. It will now be possible to launch Mario Adventure from your newly created Hacks system in EmulationStation.
Say that you now want to add the SNES rom hack Super Metroid: Redesign to your hacks section. Open /opt/retropie/configs/snes/emulators.cfg
and copy the line for the emulator you wish to use, eg lr-snes9x2010, into the emulators.cfg
file in the hacks
folder. This file will now read as follows:
Add .smc and .SMC (or any relevant extensions) to the <extension>
tag in your custom es_systems.cfg file
and restart EmulationStation.
To launch Super Metroid: Redesign from EmulationStation, you will need to bring up the runcommand menu by pressing any key on a keyboard or button 0 on your controller before the game begins. In the menu, choose the lr-snes9x2010 as the emulator for your rom and then launch.
This process can be repeated for more systems by adding launch commands to emulators.cfg
and using the runcommand menu to select the appropriate emulator for each rom. Make sure to add the extensions for your roms to the <extension>
entry in your custom es_systems.cfg
file.
Tip: Before you begin editing files, it may be an idea to make a list of emulators you wish to use, find their launch commands and then add them to the emulators.cfg
file in one go. You can do similar for the accepted extensions.
Step 3.2. Launch roms with the shell scripts
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This is recommended for games that already launch from shell scripts such as ports.
If you wish to launch your games using shell scripts, then the <extension>
and <command>
entries in your custom es_systems.cfg
file can read:
For each game, a shell script will need to be created in the roms folder as defined in the <path>
tag in in your custom es_systems.cfg
file.
Using the example from the Doom Mods page, the shell script to launch the Batman Doom mod in pr-boom would be:
Note: please check the link above as there is more to do to get Batman Doom running than creating a shell script.
You can ensure the script is executable by running the command:
You can create individual shell scripts for each game in your new system. When you restart EmulationStation, the scripts should appear in your new system.
Tip: If you're not sure what the launch command for a system is, then check the emulators.cfg
file for that system and copy the launch command replacing %ROM%
with the full path and name of the rom.
Troubleshooting
- After making changes to your custom
es_systems.cfg
file, if EmulationStation fails to load or your system does not appear then check the EmulationStation log at/opt/retropie/configs/all/emulationstation/es_log.txt
for any errors.
- You can use an online XML validator to check for errors in your custom
es_systems.cfg
file though this won't pick up on errors such as incorrect rom paths.
- After restarting EmulationStation, if your new system does not include the roms you were expecting, then check that the extensions are included in the
<extension>
tag in your customes_systems.cfg
file. Remember Linux is case-sensitve.
- If a rom doesn't run, then check the runcommand log at
/dev/shm/runcommand.log
for errors.