The following are known Game Genie Codes for Mega Man X on Super Nintendo (SNES).
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- Start With 10 Lives
DBBE-446F - Start With 7 Lives
D1BE-446F - Start With 5 Lives
D0BE-446F - Start With 1 Life
DDBE-446F - Infinite Lives
C2B9-3404 - Start With Less Energy
D6BE-47AF - Start With More Energy
4DBE-47AF - Infinite Energy
C2B9-1FF7 - Most Enemies Are Defeated With One Shot
6DB5-CD97 - Start With All Weapons And All Enemies Defeated (Except Sigma)
23BD-3F07 - Infinite Weapons Once You Have Them
C9B3-4769 - Rocket Jump
DE8A-1FBC - Unlimited R. Shield Energy
CDB3-4769 - Little Energy
DFBE-47AF - Bad Guys Have Infinite Energy
DFB5-CD97 - New Sounds
DFB1-CD97 - While Standing Still, Don’t Lift Your Gun To Shoot
C9B5-4769 - No Gun Sounds
C9B9-4769 - When Moving And Shooting, Get Different Animations
C9BD-4769 - Brain Damage! Just Get Hit To See It (Even If You Turn The Effects Off, It Won’t Stop!)
C2BF-1FF7 - Guns Are Useless
CDBC-CD97 - Tiny Jump
EE8A-1FBC - Instant Level 3 Shot When Y Is Being Held
DBB6-4D61
Note: You must have Zero’s Blaster or the Blaster from Dr. Light. - Hold Y And The Screen Freezes Before You Can Move
DAB6-4D61 - Big Energy Pellets Fill Your Energy Bar To Full After Pickup
F039-1F6B - Small Energy Pellets Fill Your Energy Bar To Full After Pickup
F039-176B - Get 9 Lives After Picking Up 1
D43C-4409 - Start New Game With Max Health Bar
F0BE-47AF - Start With All Equipment (Helmet, Armor, Charge Level 3, Dash)
63B1-146F - May Do Hadouken Anytime; Even In Mid-Air and Multiple Times
DDC3-4DD0
Note: In some circumstances, it will render X untouchable. This may cause problems when X should enter Boss Areas and Dr. Light’s capsules. - Get All Equipment When You Enter The Start Menu
CBA3-4DA4
EEA3-4FD4
62A3-4F04
Note: Enter the Start Menu and you will get all the equipment. The display will be buggy, but this can be fixed by turning off the codes afterwards, and going into the menu again. - Weapon Charges To 1st Power Level Faster
DDB1-4F61 - Delay Weapon Charging For About 2-3 Seconds
EFB0-4461 - Disable Weapon Charging
DDB0-4FA1 - Bogus Jump
D08A-1FBC - Tiny Jump
EE8A-1FBC - Low Jump
DD8A-1FBC - Super Jump
D58A-1FBC - Mega-Jump
DB8A-1FBC - Ultra Jump
5E8A-1FBC - Infinite Lives
C2B0-3DA4 - Infinite Energy
C2B9-1497 - Infinite Weapons
C9BE-44D9
Version 1.1 Codes
If these next 3 codes do not work from the list above, use the 3 below in their place. This is for an alternative release of the game. All other codes should work on either version.
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
See Full List On Gamefaqs.gamespot.com
CX4 debug: Hold B on controller two, then power on the Super Nintendo to test the cartridge's CX4 chip. Play as Zero: Pause game play, then press L at the menu. A hidden menu that allows Zero to be selected will appear.