Production - Hearts of Iron 4 Wiki
2020-3-31Production refers to the manufacturing of equipment such as tanks, guns, planes and ships used by the military to conduct a countrys war. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction.
Cheats, Tips, Tricks, Walkthroughs and Secrets for Production Line on the PC, with a game help system for those that are stuck.
Line producer - Wikipedia
2020-3-15A line producer is a type of film producer who is the key manager during daily operations of a feature film, advertisement film, television film, or an episode of a TV program.A line producer usually works on one film at a time. They are responsible for human resources and handling any problems that come up during production.
Production Line Trainer | Cheat Happens PC Game
Production Line Trainer Our Production Line 1 trainer is now available for version ALPHA 1.75 and supports STEAM. These Production Line cheats are designed to enhance your experience with the game.
Robotic Assembly Line - Official Eco Wiki
2020-3-28History edit | edit source. The Robotic Assembly line was introduced in 7.5.0 Beta when the Factory was removed from the game. Some recipes that were created at the Factory will now be found here, or at the Assembly Line.
Production Chains | Anno 2070 Wiki | Fandom
2019-6-23Production Chains are an integral part of Anno 2070, so we here at the Anno 2070 Wiki have created a definitive guide to all of the production chains in the game. Cant remember how many buildings you need for a chain Look no further. See this for an overview of all production chains, all buildings and all needs in Anno 2070 - Deep Ocean by Col.Panda.
Production company - Wikipedia
2020-3-9A production company, production house, production studio, or a production team is a business that provides the physical basis for works in the fields of performing arts, new media art, film, television, radio, comics, interactive arts, video games, websites, and video. Production teams consisting of technical staff produce the media.
Production chains | Anno 1800 Wiki | Fandom
2020-3-28The Old World. The amount of Buildings given is in proportion to the amount of input given, so that there is no shortage or excess in the chain.. For an overview of the profitability of Production Chains dealing in consumer goods, see this page.. Farmers Timber
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Official Satisfactory Wiki
2020-3-30The official community-driven wiki and information source for Satisfactory, the FPS open-world factory building sim from Coffee Stain Studios, the makers of Goat Simulator and Sanctum Conquer nature, build multi-story factories, and automate to satisfaction
Production Line Trainer | Cheat Happens PC Game
Our Production Line 1 trainer is now available for version ALPHA 1.75 and supports STEAM. These Production Line cheats are designed to enhance your experience with the game.
What is a Production Line - Simplicable
An overview of production lines. A production line is a factory configuration that features a series of manufacturing steps. Items flow from step-to-step moving closer to becoming a finished product, part or component with each step.
CategoryProduction Building | Megapolis Wiki | Fandom
2020-3-6Production Buildings are the main source of income in Megapolis. They grant access to a variety of contracts, all which take different lengths of time to complete. This means that you should choose which production buildings you purchase. If you have frequent access to the game, you should choose a production building with short contracts they offer the higher level of coins per minute, such ...
Gamepedia Help Wiki
2020-3-30Gamepedias Help Wiki is the ultimate source for learning all about wikis - from new editor tutorials to resources for administrators The wikis information is created and edited by Gamepedia and our community members.
Goodson-Todman Productions | Game Shows Wiki |
2020-2-15Goodson-Todman Productions was a long-running and long-serving television production company formed by Mark Goodson and his longtime partner Bill Todman. Together, they produced and created some of the long-running and greatest game show formats ever in television history. While they attempted to produce other types of TV shows, such as The Web, The Richard Boone Show, and the
Production chains | Anno 1404 Wiki | Fandom
2016-11-17Below is the most efficient production setup for production chains. See Production and consumption rates for determining how many of each chain is needed for your population size. Contentsshow Peasants Citizens Patricians Noblemen Nomads
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2020-3-27The area in red is a good way to get around this. By having a splitter, you can move the far belt from your production in close while also allowing it to continue down the line for later use. For the copper, we use an underground belt to go underneath the area that is now taken by the far line which also allows the copper to continue on.
Megapolis Wiki | Fandom
2020-3-30Megapolis is a city building game that involves creating your own virtual city by building residential houses, condos, and hotels, developing commercial and municipal infrastructure, engaging in industrial production, providing sufficient water and electricity, expanding your territory, and making your neighbors happy with gifts of building materials to assist them with construction projects.
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Links | Game Shows Wiki | Fandom
2019-12-9Links to other sites for further reference. USA-Related Links Buzzerblog - Blog with info on game show-related information., Game Show News Net - A site with news stories relating to gamereality shows, as well as recaps of the days shows., The Game Show Pilot Light - Site on unsold American...
Cargo Transport Fever Wiki
Production shows the amount of produced cargo in the last 365 days. Limit shows the maximum production per year. The maximum production per year is spread out over the whole year. Line usage. Line usage indicates if an industry is currently using a line set up by the player to ship items to a target.
Anno 1404 Wiki | Fandom
2017-6-26Welcome to Anno 1404 Wiki The wiki about Anno 1404 that anyone can edit. Currently housing 295 articles. About Anno 1404 Anno 1404, also known as Dawn of Discovery in North America, is a game that blends city building and economic simulation,
Official Uncharted Waters Wiki | Fandom
2020-2-8Welcome to the The wiki about Uncharted Waters Online that anyone can edit Currently containing 12,078 articles since August 2010 Please take note of our Policies General Guides Adventure Trade Battle Locations Items Comments Changes Forum
Official Automation Wiki
2020-3-30In game, time advances at the pace the player chooses and pauses automatically for events and occurrences. Automation is comprised of three major game components - the Engine Designer, the Car Designer and the Company Manager. These components are naturally strung together by the games goals, made to be user-friendly and intuitive to use.
EVE University Wiki
2020-3-29The UniWiki is a public resource provided by EVE University to provide information about EVE Online. All the content is available under a Creative Commons license, which means you are free to share and adapt it. We just ask that you give appropriate credit to the UniWiki.
Fallout 76 | Fallout Wiki | Fandom
2020-2-25Fallout 76 is a multiplayer online game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the newest installment in the Fallout series ninth overall and was released on Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018. The game is set in...
Basic Aim of the Game
Production Line is a game about designing and running a large, sprawling modern car factory. The player takes on the role of factory owner, starting with a large pile of money and a factory already available (the exact situation depends on which mission is selected). The aim of the game is to build as large and as profitable 9and efficient) a factory as possible. Currently the game is a pure sandbox, although there are achievements to strive for!
Production Line is a singleplayer game, played in real time, on an isometric map. You can pause the game (there is a pause button at the top of the screen) and adjust the speed (shortcuts are P,1,2,3,). you can take a screenshot with the PrintScreen key at any time.
The game autosaves every five minutes, but we recommend naming and saving your game from time to time anyway. Bankruptcy comes FAST in the game, and the game ends if you run out of money. Luckily loans are available :D
Your First Production Line
A production line is made from a series of production slots, which are connected by conveyor belts. Each slot has a tile which acts as a stockpile where resources are kept to be used during production, and these need to be connected to the overhead conveyor system in order for resources to arrive.
Cars have to be built in a specific order, and you can start your production line from anywhere on the map (although it must end on one of the 'export' locations.
To begin laying out your production line you need to launch the slot-picker from the icon at the top right of the screen:
Then select the option to place down 'chassis assemble':
And place that on the map. (you can use 'r' or the middle mouse button to rotate the slot).
You then need to add 'fit body', 'paint', 'fit engine' 'fit accessories' 'qa' and then finally place down an 'export' slot. This can ONLY be placed on one of the export sockets at the edges of the factory. When this is done you should have something that looks like this:
(Make sure you drag in the direction you want the cars to flow!)You then need to select the conveyor tool, to lay down a moving conveyor by clicking and dragging between the slots to join them like this:
Once you have done this you will have a full, complete production line looking something like this:
But wait! nothing is happening! Why? Because none of the components required to build the car are actually available yet. You need to 'import' these by placing down a resource importer from the slot picker. Just as with export slots, these have to go somewhere on the edge of the map that has a socket. when placed they should look like this:
Once this is placed, you need to click and drag a resource conveyor to connect all of the slot stockpiles with the import slot. Eventually you will have a layout something like this:
This represents a 'complete' production line, where resources will be bought in, cars will be built, checked and then sold to the public. This is then a fully working factory producing cars... ... ...in a very inefficient way :D
Researching a More Efficient Production Process
To make your production line more efficient you will need to break down those tasks into smaller and smaller tasks. For example the task to 'fit body' on our current production line is far too big. You can see how much time it takes by clicking on the slot itself (not the bit with the car on...) and that will bring up the following dialog box:
The bit that concerns us is the bit at the top. It shows that although this slot is claiming to just 'fit body', it actually carries out a whole list of smaller sub-tasks (the top row of progress bars). Plus it takes 31 minutes to do this! (game time).
If we split those tasks out into more slots, we can get the cars flowing much faster, and the overall processing time will be much shorter. How do we go about doing that?
If you go back to the slot picker and expand the fit body option you will see a bunch more options that break down this task into smaller ones. Sadly, that icon shows all of these are locked! we cannot place them until we research them!
To research anything, we will need to place down at least one research office (which also employees some scientific researchers), You will find the research office inside the folder called 'facilities' on the slot picker:
This allows us to place down the facility. Note that facilities can be placed anywhere, they don't have to be anywhere close to the actual production line:
Once you have a research office, either clicking on it, or the icon at the top left of the screen will take you to the research and development screen. From here, you need to select the 'Body Specialization' item, and begin researching it. This will take some time, depending how many research offices you build. Be warned, they are not cheap.
Eventually, you will have access to those unlocked new slots from the slot picker. In this case we have 3 new slots, Fit Bodyframe, Fit Roof and Fit Doors. Note that together (and in that order) these new slots will REPLACE the existing fit body slot. (You don't necessarily have to delete the old one, you can branch out and have one fast, and one slow production line). By replacing the single slot with 3 different slots, the production line will get bigger, and longer, but will actually move much faster. You may find yourself having to demolish old slots to make room for a more complex line. Eventually, you can research every process tech and have a VERY long but VERY efficient line.
Car Body Styles and Features
Once a car makes it to the end of the production line it goes into the showroom to be sold. The first time this happens with each body style, you will get a pop-up window that invites you to name the car design,m and shows the price and the features on this car. At the start of the game, cars have very few features. You can access this window again later from the top left menu.
The car design screen allows you to edit the current price mark-up for this model. By default, your sales staff will set the price of the car in accordance with market expectations of its worth. if you are selling a LOT of cars, and cannot sell them quickly enough, you may need to discount the cars. If you are only selling a few, like at the start of the game, you can probably get away with marking up your cars quite a lot.
Note that some of the features on your car (once you have started adding them) will be shown as red, some grey, some light or dark green. This corresponds to how common those features are. If you are the first car company to research them they are 'very rare' (and you get a bonus to their value), if you have some competition they become 'rare', then 'common' and eventually 'universal' which means they become worthless, and all cars are expected to include them in the basic price. if you carry on producing cars without universal features, then you will have a real problem trying to sell them.
Note that car body styles (Sedan, SUV, Compact) are researchable items. you need to research them to unlock a special new button at the start of each production line like this:
Which then gives you access to this new window which lets you schedule how each production line swaps between different body styles.
You can happily have different car body styles exist on the same production line. Currently the only difference is that the compact car uses less doors and windows because its a 3 door car.
Loans, Finances and Expansion
Building a car factory is extremely expensive. You may from time to time need to take out a loan to finance the expansion of your company. Luckily loans are available from the finance screen! To get to this screen hit the icon at the top right to launch the finance dialog, then select the loans tab:
You will see what loans are available, the term, and the daily interest. Note that these values seem very short term and very high, but that's because the game is running in a hybrid approximation of real time (with real-processing times for car construction) and long-term time (for stuff like researching tech, which should really take years). Try not to overthink it :D
Currently loans CANNOT be repaid early. The interest rate will vary between loans. You can see how much a loan repayment is costing from the expenses tab of the same window:
Production Line Game Cheats Codes
If you are looking to make even bigger factories, you may wish to expand outside the confines of your current factory floor. You can do this by taking over one of the vacant factory lots adjacent to your building, simply by clicking on it, assuming you have researched the appropriate upgrade for factory expansion. Note that the number of import/export slots vary, and that rent per-tile also varies, depending which factory lot you take over.Efficiency and Upgrades
If there is one guiding principle for making money in the car production business.... its efficiency! All your vehicles should be worked on as much of the time as possible, all your production slots should be working as much of the time.... but it is not that easy. Luckily there are a number of tools to help you optimize the flow of your factory.
First, when zooming out you see a bunch of vehicle icons. These show you if a car is being worked on (green), in a queue waiting to be worked on (yellow) or actively waiting for something like resources (red). Just remember green is good, yellow is bad. red is really bad :D
Clicking on an individual slot will give you a pie chart of its recent status. You can use this to see whether the slot is busy, whether its blocked because there is no room for the current car to be 'exported' or whether its waiting for resources:
Clicking the Efficiency icon will open a window that shows you a veritable smorgasbord of efficiency stats. The key one here is slot efficiency. You don't want those expensive robots doing nothing...
One way to improve the efficiency of your factory is through upgrades to slots (and to the factory itself). Check out the R&D screen to see a bunch of cool upgrades to individual slots. One of the most popular upgrades is extra robots for each slot:
Once these are researched, you will then need to go to individual slots and apply them as needed. note that those robots cost money (and drain power), so only add them where you need them.
Level Editing
Production Line includes a very simple (and not particularly polished) level editor. You can access it from the edit button on each mission on the choose mission screen:
The editor lets you set up various 'zones' which are effectively the factory lots on each map. You can also place the import and export slots for each zone, and set the names and rent (per tile) for each of the slots.
The editor has buttons which let you select which 'mode' you are in. They are:
- Create Zone, where you click and drag on the 'map' to create a new zone. (right clicking deletes a zone).
- Import Slots, where you click to place down dots to represent where resource importer slots appear on the map (these can only be on zone exterior walls).
- Export Slots, where you click to place export slots, which also have to be external walls...
When you are in zone mode, you can also click to select an existing zone, which lets you edit its properties using the controls on the right hand side.
Do not forget to SAVE you map! This will ask you for a new map name, and it gets saved into a new folder inside my documentsmy gamesproduction line.
The new map will show up along with all the others when you click new game from the main menu. You can delete these maps (but not the default ones).
Written by Cliffski.
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